Impact of level of immersion in virtual reality on emotions, sense of presence and memory in young adults and children.
Year: 2019
Type: conference-paper
Abstract: According to the literature, the sense of presence in virtual reality (the user’s feeling of “being there” in a virtual environment) is related to the emotional experience. Although it is not clear which mechanisms and factors underlie this relation, the immersion (technology’s capability to create a realistic virtual environment) and the age of users might impact this interaction.The goal of the present study is to examine the role of immersion and age of the user in the interaction between emotion and presence. Participants: 2 groups of healthy volunteers: young adults (18-25 years old, n=40) and children (8-14 years old, n=40). Method: To manipulate immersion, the image quality in VR is modulated (high quality versus low quality). To manipulate emotion, different types of stimuli are presented (positive and negative stimuli with medium level of arousal, negative stimuli with high level of arousal and neutral stimuli). The fixation time of the stimulus and the diameter of the pupil are measured by an eye-tracker paired with the virtual reality headset to measure emotional responses to stimuli. Sense of presence and user’s subjective evaluation of emotional valence and arousal are assessed via questionnaires. Results: We are still collecting the data. We expect to observe effect of immersion on emotion, with low immersion involving a decrease of the perceived valence and arousal, and longer fixation time and bigger pupil’s diameter. We also expect to observe the interaction of effects of emotion and immersion on presence, and this interaction should be modulated by age.
Source: HAL
Authors: Cadet, Lénaïc, Brigitte, Chainay, Hanna
Institution: Laboratoire d’Étude des Mécanismes Cognitifs
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7206946729
