Impact of level of immersion in virtual reality, emotions, sense of presence on memory of young adults
Year: 2019
Type: conference-paper
Abstract: The sense of presence in virtual reality (the user’s feeling of “being there” in a VR) is related to the level of immersion and the emotional experience. It is not clear how these two factors are exactly involved in the sense of presence and whether they act independently or interact. In addition, the age of users might impact this involvement. The goal of the present study was to examine the role of immersion, emotion and age in the sense of presence in VR. The immersion was manipulated by the image quality (high versus low) and the VR device (Head-mounted Display versus Computer Screen) and emotion by presenting negative, positive and neutral content. Young adults and children were evaluated. We collected the pupil diameter and head movements as objective indicators and subjective evaluation of sense of presence and emotional valence and arousal. Results show interaction of emotion, image quality and immersion.
Source: HAL
Authors: Cadet, Lénaïc, Brigitte, Chainay, Hanna
Institution: Laboratoire d’Étude des Mécanismes Cognitifs
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7207340551
