Using a Manual Editor and a Semi-Automatic Parser of Source Texts to Build a Corpus of Game Scripts
Year: 2026
Type: article
Abstract: A practical approach is proposed for building a specialized corpus of game scripts based on a combination of manual annotation and semi-automatic parsing of the source texts. The method integrates a graphical editor for expert annotation, a modular parser that performs initial structuring of the source texts using formal rules and heuristics, and a visualization of links between scenes. This combination provides an iterative cycle of expert validation necessary to obtain a correct and reproducible corpus.
Author: Nikita Ramilevich Nurlygaianov
Institution: Kazan Federal University
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W7221809527
