Year: 2026
Type: article
Abstract: The latest edition of DigComp 2.2. highlights the educational potential to develop AI competences and skills in the educational processes. Hence, the aim of the present study is to investigate how these competences and skills can be developed in religious education through gamification. By comparing the AI competences and skills development opportunities of DigComp 2.2 and the V-VIII-grade Romanian religious education curriculum, this study seeks and assesses the possibilities of how religious education can develop these abilities. As far as the development of students' AI skills is essential, it is the task of religious education to go deeper and to lay the foundations for the development of moral decision-making through gamification in the face of the challenges of the digital world.
DOI: 10.3311/celisr.42939
Author: Ingrid Sfet
Institution: Babeș-Bolyai University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W7223242875
