Year: 2026
Type: article
Abstract: Technological developments have influenced learning activities. In computer network learning, the use of media remains limited, while the media used so far, namely Cisco Packet Tracer, emphasizes the explanation of concepts, so students are less trained to solve network problems that occur in the field. This study aims to design a computer network simulation game as a learning medium and to test its validity. The method used is Research and Development (R&D) with the IDI model, limited to the define and develop stages, and the medium was developed using Unity software. The quality of the design was validated by validators using the MEEGA+KIDS instrument, which covers the dimensions of usability and player experience, and was analyzed using Aiken's V. The validation results showed an average score of 4.68 out of 5 (93.6%) with an Aiken's V of 0.92, so the media design was declared valid and feasible to be tested on students.
Authors: Hidayat, Yuzrizal, Wahyudin, Prasetyo, Yogi
Institution: Indonesia University of Education
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7223456271
