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A Gamified Role Play Learning Experience to Support Classroom Management Instruction

Year: 2026
Type: article
Abstract: In this paper, I present a fully developed learning experience that intends to engage preservice teachers in role-play scenarios and in-class discussions to assess the effectiveness of strategies to address behavior problems at the elementary school level. The learning experience is intended for in-person instruction and integrates various instructional strategies and gamification features. The context, stakeholders, methods of design, and design failures are delineated.
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W7224107761
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