64 player shooter servers: GameLift vs Photon Cloud under 200 ms, cost per 1,000 users
Year: 2026
Type: preprint
Abstract: GameLift vs Photon Cloud for 64-player shooters under 200 ms: cost per 1,000 users, 13 setup steps, 9 zones, and a required 9-region ping matrix. Independent technical note mirroring the canonical version: https://semble.games/blog/64-player-shooter-servers-gamelift-vs-photon-cloud-under-200-ms-cost-per-1000-users.php Sources consulted: https://www.bluusun.com/
Author: Sato, Kenji
Language: English
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7224112311
