Implementasi Gamifikasi Pembelajaran (gamification) Berbasis Game “blooket” Untuk Meningkatkan Pemahaman Membaca Siswa Kelas Iii Sd Inpres 3/77 Botto Padang
Year: 2026
Type: article
Abstract: This study aims to improve the reading comprehension of third-grade students at SD INPRES 3/77 Botto Padang through the implementation of gamified learning using the Blooket game. The main problem underlying this research is the low level of students’ reading comprehension, characterized by difficulties in understanding texts, low learning motivation, and limited student engagement due to the use of conventional teaching methods. This research employed a Classroom Action Research (CAR) approach based on the Kemmis and McTaggart model, consisting of two cycles. The research subjects were 14 third-grade students of SD INPRES 3/77 Botto Padang. Data were collected through reading comprehension tests, observation sheets, motivation questionnaires, and interviews. The data were analyzed using descriptive quantitative and qualitative techniques. The results of the study indicate that the implementation of gamification through Blooket significantly improves students’ reading comprehension. This improvement is evident from the increase in students’ average reading comprehension scores from the pre-cycle to Cycle I and further improvement in Cycle II. In addition, the use of Blooket enhances students’ intrinsic motivation and engagement in reading activities. Supporting factors include attractive visual displays, point and ranking systems, and instant feedback provided by the Blooket platform. Based on these findings, it can be concluded that gamified learning using the Blooket game is effective in improving the reading comprehension of third-grade students at SD INPRES 3/77 Botto Padang. Therefore, Blooket can be used as an innovative alternative learning media in Indonesian language instruction at the elementary school level.
Author: Esvirawati
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7225013503
