GBL-BAAMBOOZLE-MOTIVASI IMPLEMENTASI MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN GAME BAAMBOOZLE DALAM MENUMBUHKAN MOTIVASI BELAJAR PENDIDIKAN AGAMA HINDU DAN BUDI PEKERTI SISWA KELAS X PH 5 SMK NEGERI 4 BANGLI: Inovasi Pembelajaran Pendidikan Agama Hindu dan Budi Pekerti Melalui Game Based Learning Berbantuan Baamboozle
Year: 2026
Type: article
Abstract: Learning in Hindu Religious Education and Character Building still faces challenges in improving students’ learning motivation due to the limited use of innovative teaching methods. This study aimed to describe the implementation of the Game-Based Learning (GBL) model assisted by the Baamboozle game, identify the challenges encountered, and analyze its implications for students’ learning motivation in class X PH 5 at SMK Negeri 4 Bangli. This study employed a qualitative descriptive approach based on constructivism theory and Self-Determination Theory (SDT). Data were collected through interviews, observations, and documentation involving teachers and students. The findings revealed that: (1) the implementation of the GBL model assisted by Baamboozle created a more interactive and enjoyable learning atmosphere; (2) the main challenges included limited facilities, unstable internet connection, and time management; and (3) the model positively influenced students’ intrinsic and extrinsic learning motivation, reflected in increased activeness, enthusiasm, cooperation, concentration, and participation during the learning process. Keywords: Game-Based Learning, Baamboozle, learning motivation, Hindu Religious Education and Character Building.
Language: Indonesian
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7225131317
