Work

Trademark Protection for Virtual Goods in the Metaverse

Year: 2026
Type: article
Abstract: Trademark law protects brand symbols, including words, logos and sounds, by conferring exclusive rights and preventing consumer confusion. It was built around physical goods, classified under systems such as the Nice Classification, and tied to geographic markets and channels of trade. The metaverse is a virtual space in which users interact by gaming, collaborating, shopping and exploring; they buy virtual products to adorn their avatars, many of them NFTs, unique digital creations, and spend real money, albeit in the form of digital currencies, to participate. For brand owners, protecting their brands in the metaverse will be critical and will require a legal strategy. This study asks whether the present trademark regime sufficiently safeguards brand owners and consumers, ensures freedom of expression and holds platforms accountable. It is based on a mixed methodology combining doctrinal and comparative approaches across India, the United States and the European Union. The doctrinal approach analyses the Indian Trade Marks Act, 1999 and significant case law, and the comparative approach examines Sections 32 and 43(a) of the US Lanham Act and the EU Trade Mark Directive. The paper also analyses Hermès v. Rothschild and Nike v. StockX as leading precedents. It finds that trademark law largely suffices for virtual goods except in six areas, that sui generis protection is unnecessary, and that targeted reforms can close the gaps: Registry guidance on classification, a use standard for virtual settings, a rebuttable similarity rule, a defined space for expression, function-based platform liability and international guidance on cross-border issues.
Author: Yashwant S C
Institution: SASTRA University
Language: English
Subfield: Law
Open Access status: hybrid
OpenAlex ID: W7225578996
FWCI:
Cites: 6
Cited by:
Related to: 10