Year: 2026
Type: article
Abstract: This article examines the impact of digital games on students’ motivation in English language learning. It focuses on the use of platforms such as Baamboozle, Quizizz, and Kahoot. The article also discusses how digital games can increase students’ interest, classroom participation, and learning activity. In addition, it provides ideas for using digital games effectively in English language lessons.
Author: Ugiloy Umid qizi Otakhonova
Institution: Asia International University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W7225579767
