Scientific and Methodological Foundations of Applying Digital Technologies and the Steam Approach in Fine Arts Education
Year: 2026
Type: article
Abstract: This scientific article examines the scientific and methodological foundations of integrating digital technologies and the STEAM educational approach into fine arts lessons in general secondary schools. It analyzes the mechanisms of organizing art education based on interdisciplinary synthesis (Science, Technology, Engineering, Art, Mathematics), specifically linking the principles of geometry, optics, and spatial modeling with practical artistic activities. The pedagogical conditions for fostering students' visual literacy, spatial thinking, and creative engagement through digital platforms (Canva, Padlet, Google Arts & Culture) and graphic applications (SketchBook, 3D modeling) are systematized. Furthermore, methodological recommendations and practical proposals aimed at enhancing the efficiency of the educational process are developed.
Source: HSR (London)
Author: Sunnat Aslanovich Shovdirov
Language: English
Subfield: Visual Arts and Performing Arts
Field: Arts and Humanities
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7225601782
