Desenvolvimento de uma plataforma educacional gamificada para auxílio no ensino de Libras com o uso de visão computacional: Handsign
Year: 2026
Type: article
Abstract: Brazilian Sign Language (Libras) is the primary means of communication for the deaf community in Brazil and was officially recognized by Law No. 10.436/2002. Despite this recognition, significant challenges still exist in the dissemination and teaching of the language. In this context, this paper aims to describe the development of a digital application for assisting the teaching of Libras that uses computer vision techniques to recognize and validate the signs performed by users, combined with gamification. The application was designed to provide immediate feedback during lesson practice, allowing students to improve their signing skills and correct small mistakes. Methodologically, the study is characterized as applied experimental research involving literature review, prototype development, and user testing.
Source: Revista fisio&terapia.
DOI: 10.69849/t4a8nf81
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
OpenAlex ID: W7225782667
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