Year: 2007
Type: article
Abstract: What makes virtual actors and objects in virtual environments seem real? How can the illusion of their reality be supported? What sorts of training or user-interface applications benefit from realistic user-environment interactions? These are some of the central questions that designers of virtual environments face. To be sure simulation realism is not necessarily the major, or even a required goal, of a virtual environment intended to communicate specific information. But for some applications in entertainment, marketing, or aspects of vehicle simulation training, realism is essential. The following chapters will examine how a sense of truly interacting with dynamic, intelligent agents may arise in users of virtual environments. These chapters are based on presentations at the London conference on Intelligent Motion and Interaction within a Virtual Environments which was held at University College, London, U.K., 15-17 September 2003.
Authors: Stephen R. Ellis, Mel Slater, Thomas Alexander
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
Funders: National Aeronautics and Space Administration, Small Business Innovation Research, Small Business Technology Transfer, European Commission, Ames Research Center, NASA Headquarters, Centro de Instrumentación Científico-Técnica, Universidad de Jaén, National Cancer Institute, Army Research Office
OpenAlex ID: W745879999
