Embodied Interaction in Immersive Virtual Environments with Real Time Self-animated Avatars
Year: 2011
Type: conference-paper
Abstract: This paper outlines our recent research that is providing users with a 3D avatar representation, and in particular focuses on studies in which the avatar is self-animated in real time. We use full body motion tracking, so when participants move their hands and feet, these movements are mapped onto the avatar. In a recent study (Dodds et al., CASA 2010), we found that a self-animated avatar aided participants in a communication task in a head-mounted display immersive virtual environment (VE). From the perspective of communication, we discovered it was not only important for the person speaking to be self-animated, but also for the person listening to us. Further, we show the potential of immersive VEs for investigating embodied interaction, and highlight possibilities for future research.
Source: MPG.PuRe (Max Planck Society)
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W758763840
