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Sonam Adinolf
Observed name:
Sonam Adinolf-Dinnerstein
Institution:
Queensland University of Technology
Observed institutions:
Queensland University of Technology,
The University of Queensland,
Massachusetts Institute of Technology,
Columbia University
ORCID:
0009-0007-8131-5731
Observed ORCID:
0009-0007-8131-5731
OpenAlex ID:
A5000722142
Toxic Behaviors in Esports Games
2018
·
Sonam Adinolf
, Selen Turkay
·
Annual Symposium on Computer-Human Interaction in Play
·
147
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity
2020
·
Selen Türkay
, Jessica Formosa
, et al.
·
CHI Conference on Human Factors in Computing Systems
·
125
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game
2015
·
Selen Turkay
, Sonam Adinolf
·
Cyberpsychology Journal of Psychosocial Research on Cyberspace
·
46
PDF
Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players
2010
·
Selen Turkay
, Sonam Adinolf
·
Procedia - Social and Behavioral Sciences
·
43
PDF
What do Players (Think They) Learn in Games?
2012
·
Selen Turkay
, Sonam Adinolf
·
Procedia - Social and Behavioral Sciences
·
30
PDF
Collectible Card Games as Learning Tools
2012
·
Selen Turkay
, Sonam Adinolf
, et al.
·
Procedia - Social and Behavioral Sciences
·
24
PDF
Virtual Reality Esports - Understanding Competitive Players’ Perceptions of Location Based VR Esports
2021
·
Selen Turkay
, Jessica Formosa
, et al.
·
CHI Conference on Human Factors in Computing Systems
·
15
Friending to Flame
2019
·
Selen Türkay
, Sonam Adinolf
·
CHI Conference on Human Factors in Computing Systems
·
14
My Little Robot: User Preferences in Game Agent Customization
2020
·
Sonam Adinolf
, Peta Wyeth
, et al.
·
Annual Symposium on Computer-Human Interaction in Play
·
13
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training
2019
·
Sonam Adinolf
, Peta Wyeth
, et al.
·
Australian Conference on Human-Computer Interaction (OzCHI)
·
13
Understanding online collectible card game players' motivations
2018
·
Selen Turkay
, Sonam Adinolf
·
Australian Conference on Computer-Human Interaction (OzCHI)
·
9
Collection, creation and community: a discussion on collectible card games
2011
·
Sonam Adinolf
, Selen Türkay
·
9
Near and Dear: Designing Relatable VR Agents for Training Games
2020
·
Sonam Adinolf
, Peta Wyeth
, et al.
·
Australian Conference on Human-Computer Interaction (OzCHI)
·
8
Differences in Player Experiences of Need Satisfaction Across Four Games
2019
·
Sonam Adinolf
, Selen Türkay
·
6
Controlling your game controls: interface and customization
2011
·
Sonam Adinolf
, Selen Türkay
·
6
The Impact of Gender and Level of Control over Agents’ Aesthetics on User Experiences in VR Training
2025
·
Sonam Adinolf
, David Conroy
, et al.
·
International Journal of Human-Computer Interaction
·
4
Appeal of online collectible card games
2017
·
Selen Türkay
, Sonam Adinolf
·
Australian Conference on Computer-Human Interaction (OzCHI)
·
3
Enjoyment of Customization in Multi User Online Games: A Survey Study with World of Warcraft and City of Heroes/Villains Players
2010
·
Selen Türkay
, Sonam Adinolf
·
EdMedia: World Conference on Educational Media and Technology
·
3
The Role of Customizable Agents and Gender Dynamics on User Experiences in VR Training
2025
·
Sonam Adinolf-Dinnerstein
·
Queensland University of Technology
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Works count:
19
Citation count:
518
H-index:
10
I10-index:
10
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