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character rigging
Description:
The process of creating a controllable digital skeleton and associated controls for animating a character in 3D graphics.
Primary topic:
Human Motion and Animation (38%)
Related topics:
Human Motion and Animation (38%),
Digital Media and Visual Art (29%),
Computer Graphics and Visualization Techniques (16%)
OpenAlex ID:
keywords/character-rigging
Building efficient, accurate character skins from examples
2003
·
Alex Mohr
, Michael Gleicher
·
ACM SIGGRAPH Conference Papers (SIGGRAPH)
·
239
The Digital Emily project
2009
·
Oleg Alexander
, Mike Rogers
, et al.
·
ACM SIGGRAPH Courses
·
131
Rig-space physics
2012
·
Fabian Hahn
, Sebastian Martin
, et al.
·
ACM Transactions on Graphics
·
109
Learning skeletal articulations with neural blend shapes
2021
·
Peizhuo Li
, Kfir Aberman
, et al.
·
ACM Transactions on Graphics
·
96
PDF
Mesh puppetry
2007
·
Xiaohan Shi
, Kun Zhou
, et al.
·
ACM SIGGRAPH Conference Papers (SIGGRAPH)
·
77
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
2007
·
Roland Hess
·
77
A Practical and Configurable Lip Sync Method for Games
2013
·
Yuyu Xu
, Andrew W. Feng
, et al.
·
71
Fast and deep deformation approximations
2018
·
Stephen W. Bailey
, Dave Otte
, et al.
·
ACM Transactions on Graphics
·
61
Mesh puppetry
2007
·
Xiaohan Shi
, Kun Zhou
, et al.
·
ACM Transactions on Graphics
·
61
Outside-in anatomy based character rigging
2005
·
Michael Pratscher
, Patrick Coleman
, et al.
·
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
·
55
Efficient simulation of secondary motion in rig-space
2013
·
Fabian Hahn
, Bernhard Thomaszewski
, et al.
·
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
·
54
KinÊtre
2012
·
Jiawen Chen
, Shahram Izadi
, et al.
·
ACM Symposium on User Interface Software and Technology (UIST)
·
53
Direct delta mush skinning and variants
2019
·
Binh Huy Le
, J P Lewis
·
ACM Transactions on Graphics
·
29
Three-dimensional proxies for hand-drawn characters
2012
·
Eakta Jain
, Yaser Sheikh
, et al.
·
ACM Transactions on Graphics
·
29
An empirical rig for jaw animation
2018
·
Gaspard Zoss
, Derek Bradley
, et al.
·
ACM Transactions on Graphics
·
27
Sketch abstractions for character posing
2015
·
Fabian Hahn
, Frederik Mutzel
, et al.
·
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
·
27
Delta Mush
2014
·
Joe Mancewicz
, Matt L. Derksen
, et al.
·
23
Character rigging, deformations, and simulations in film and game production
2011
·
Tim McLaughlin
, Larry Cutler
, et al.
·
ACM SIGGRAPH Courses
·
21
Kinematic skeleton extraction from 3D articulated models
2013
·
Jaehwan Ma
, Sunghee Choi
·
Computer-Aided Design
·
18
LibEE
2012
·
Martin Watt
, Lawrence D. Cutler
, et al.
·
17
Morphable model of quadrupeds skeletons for animating 3D animals
2005
·
Lionel Reveret
, Laurent Favreau
, et al.
·
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)
·
17
Frankenrigs: Building Character Rigs from Multiple Sources
2011
·
C Miller
, O Arikan
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
16
Morig: Motion-Aware Rigging of Character Meshes from Point Clouds
2022
·
Zhan Xu
, Yang Zhou
, et al.
·
SIGGRAPH Asia Conference Papers
·
15
PDF
Rigging with Mixamo
2014
·
Sue Blackman
·
Apress eBooks
·
13
Automatic cage construction for retargeted muscle fitting
2012
·
Xiaosong Yang
, Jian Chang
, et al.
·
The Visual Computer
·
12
PDF
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Works count:
755
Citation count:
1,766
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