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game elements
Description:
Design features and mechanics used to structure games or add game-like qualities to activities.
Primary topic:
Educational Games and Gamification (75%)
Related topics:
Educational Games and Gamification (75%),
Digital Games and Media (7%)
OpenAlex ID:
keywords/game-elements
From game design elements to gamefulness
2011
·
Sebastian Deterding
, Dan Dixon
, et al.
·
8,371
Gamification. using game-design elements in non-gaming contexts
2011
·
Sebastian Deterding
, Miguel Sicart
, et al.
·
CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
·
2,412
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
2016
·
Michael Sailer
, Jan Ulrich Hense
, et al.
·
Computers in Human Behavior
·
2,055
PDF
Foundations of Game-Based Learning
2015
·
Jan L. Plass
, Bruce D. Homer
, et al.
·
Educational Psychologist
·
1,747
Gamification in Education: A Systematic Mapping Study
2015
·
Darina Dicheva
, Christo Dichev
, et al.
·
Educational Technology & Society
·
1,551
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
2017
·
Christo Dichev
, Darina Dicheva
·
International Journal of Educational Technology in Higher Education
·
1,448
PDF
From Game Design Elements to Gamefulness: Defining “Gamification”
2011
·
Deterding, Sebastian
, Dixon, Dan
, et al.
·
IT University Of Copenhagen (IT University of Copenhagen)
·
1,340
Defining gamification
2012
·
Kai Huotari
, Juho Hamari
·
International Academic Mindtrek Conference (Mindtrek)
·
1,155
Game-based Learning and 21st century skills: A review of recent research
2016
·
Meihua Qian
, Karen R. Clark
·
Computers in Human Behavior
·
1,118
Gamified learning in higher education: A systematic review of the literature
2018
·
Sujit Subhash
, Elizabeth A. Cudney
·
Computers in Human Behavior
·
874
Gamification in Science Education. A Systematic Review of the Literature
2021
·
Michail Kalogiannakis
, Stamatios Papadakis
, et al.
·
Education Sciences
·
642
PDF
Gamification User Types Hexad Scale
2016
·
Gustavo F. Tondello
, Rina R. Wehbe
, et al.
·
Annual Symposium on Computer-Human Interaction in Play
·
588
PDF
A User-Centered Theoretical Framework for Meaningful Gamification
2012
·
Scott Nicholson
·
563
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers
2007
·
Kurt D. Squire
, Mingfong Jan
·
Journal of Science Education and Technology
·
563
Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
2016
·
Jim Lumsden
, Elizabeth A Edwards
, et al.
·
JMIR Serious Games
·
553
PDF
Gameplay Engagement and Learning in Game-Based Learning
2015
·
Azita Iliya Abdul Jabbar
, Patrick Felicia
·
Review of Educational Research
·
547
Serious games and the gamification of tourism
2016
·
Feifei Xu
, Dimitrios Buhalis
, et al.
·
Tourism Management
·
538
PDF
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1
2017
·
De Liu
, Radhika Santhanam
, et al.
·
MIS Quarterly
·
520
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
2015
·
Sebastian Deterding
·
Human-Computer Interaction
·
515
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
2021
·
Ana Manzano-León
, Pablo Camacho-Lazarraga
, et al.
·
Sustainability
·
506
PDF
Gamification of Education: A Review of Literature
2014
·
Fiona Fui-Hoon Nah
, Qing Zeng
, et al.
·
Lecture notes in computer science
·
495
Just a Fad? Gamification in Health and Fitness Apps
2014
·
Cameron Lister
, Joshua H West
, et al.
·
JMIR Serious Games
·
487
PDF
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
2014
·
Maria-Blanca Ibanez
, Angela Di-Serio
, et al.
·
IEEE Transactions on Learning Technologies
·
483
PDF
Gamification Applications in E-learning: A Literature Review
2021
·
Awaz Naaman Saleem
, Narmin Mohammed Noori
, et al.
·
Technology Knowledge and Learning
·
476
The use of computer games as an educational tool: identification of appropriate game types and game elements
1999
·
Alan Amory
, Kevin Naicker
, et al.
·
British Journal of Educational Technology
·
452
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Works count:
6,204
Citation count:
83,650
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