Keyword

gamified learning

Description: An educational approach that uses game elements and design principles to engage learners and support learning activities.
Wikidata ID: wiki/Q17015388
OpenAlex ID: keywords/gamified-learning
2015 · Darina Dicheva, Christo Dichev, et al. · Educational Technology & Society · 1,551
2020 · Zamzami Zainuddin, Samuel Kai Wah Chu, et al. · Educational Research Review · 962
2014 · Richard N. Landers · Simulation & Gaming · 913
2003 · Kurt Squire, Henry Jenkins · 603
2018 · Ana-M. Ortiz-Colón, Juan Jordán, et al. · Educação e Pesquisa · 335
2020 · Nikoletta-Zampeta Legaki, Nannan Xi, et al. · International Journal of Human-Computer Studies · 330
2017 · Alberto Mora, Daniel Riera, et al. · Journal of Computing in Higher Education · 327
2018 · Armando M. Toda, Pedro H. D. Valle, et al. · Communications in computer and information science · 323
2016 · Werner Siegfried Ravyse, A. Seugnet Blignaut, et al. · Virtual Reality · 231
2018 · Jonathon Reinhardt · Springer eBooks · 215
2015 · Faiella, Filomena, Ricciardi, Maria · DOAJ (DOAJ: Directory of Open Access Journals) · 214
2016 · Gabriel Barata, Sandra Gama, et al. · Computers in Human Behavior · 208
2021 · Luis R. Murillo-Zamorano, José Ángel López Sánchez, et al. · International Journal of Educational Technology in Higher Education · 194
2018 · Michael B. Armstrong, Richard N. Landers · International Journal of Training and Development · 194
2020 · Lissette López-Faican, Javier Jaen · Computers & Education · 193
2023 · Xieling Chen, Di Zou, et al. · IEEE Transactions on Learning Technologies · 160
2022 · Zhisheng Chen · Interactive Learning Environments · 153
2020 · Kingsley Ofosu-Ampong · Journal of Educational Technology Systems · 142
2019 · Luís Filipe Rodrigues, Abílio Oliveira, et al. · Heliyon · 137
2025 · Leyli Nouraei Yeganeh, Nicole Scarlett Fenty, et al. · Future Internet · 129
Works count: 4,940
Citation count: 19,240
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