Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Year: 2013
Type: article
Source: Computers & Education
Institution: National Taiwan Normal University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
Funder: National Science Council
OpenAlex ID: W1985166380
