Work

The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game

Year: 2006
Type: article
Abstract: This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders In order to build a shared and formal representation of the studied system dealing with groundwater management In the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders In order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of Individual Islanders. Then, these models are merged Into a single conceptual one using qualitative analysis software. This conceptual model is further simplified In order to create a computer-assisted role-playing game.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W2153997481
FWCI: 12.99
Cites: 24
Cited by: 86
Related to: 10