Fast Simulation Method for Ocean Wave Base on Ocean Wave Spectrum and Improved Gerstner Model with GPU
Year: 2017
Type: conference-paper
Abstract: For the randomness and complexity of ocean wave, and the simulation of large-scale ocean requires a great amount of computation, but the computational efficiency is low, the real-time ability is poor, a fast method of wave simulation is proposed based on the observation and research results of oceanography, it takes advantage of the grid which combined with the technique of LOD and projection, and use the height map of ocean which is formd by retrieval of ocean wave spectrum and directional spectrum to compute with FFT, and it uses the height map to cyclic mapping for the grid on GPU which combined with the technique of LOD and projection to get the dynamic height data and simulation of ocean. The experimental results show that the method is vivid and it conforms with randomness and complexity of ocean wave, it effectively improves the simulation speed of the wave and satisfied with the real-time ability and fidelity in simulation system of ocean.
Authors: Wenqiao Zhang, Jing Zhang, Tianchi Zhang
Institution: Harbin Engineering University
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: diamond
OpenAlex ID: W2586894736
