Year: 2018
Type: conference-paper
Abstract: This article illustrates ABBOT, a pervasive interactive game for children at the early years of primary school that aims to stimulate exploration of outdoor environments. ABBOT combines a smart tangible object to play outdoors, with a mobile app to access new content related to the discovered natural elements. The tangible object helps children capture images of the elements they find interesting in the physical environment. Through simple interactive games on a tablet, at home children can continue to interact with the collected digital materials and can also access new related content. The article illustrates the design of ABBOT; it also reports on an exploratory study with 160 kids of a preschool and a primary school that helped us assess the attitude of kids towards the game.
Authors: Federica Delprino, Chiara Piva, Giovanni Tommasi, Mirko Gelsomini, Niccolò Izzo, Maristella Matera
Institution: Politecnico di Milano
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: green
Funder: Politecnico di Milano
OpenAlex ID: W2804221668
