Year: 2020
Type: article
Abstract: A recent growth area in computer science education is physical computing, which involves combining software and hardware to build interactive physical systems that sense and respond to the real world. This article provides an overview of physical computing and its value in the classroom, using the BBC micro:bit as an example.
Source: Computer
Authors: Steve Hodges, Sue Sentance, Joe Finney, Thomas Ball
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W2969012718
