Plot-Didactic Game System Design in the Formation of a Digital Footprint in Preschool Children Career Guidance Based on Gamification
Year: 2020
Type: conference-paper
Abstract: The article considers theoretical approaches to introducing preschoolers to adult work and analyses the concept and technologies of preschool career guidance.It proves the effectiveness of gamification in preschool children career guidance as a modern trend of involving children in educational process through the game.The system of plot-didactic games in the format of computer games, developed on the basis of the principles of contextuality, motivation, gradual meaningful complication and differentiation, has become a substantive foundation for digital footprint forming process in preschool children career guidance through gamification tools.Auto control used as the main gamification mechanism, includes the following sequential steps: involvement (motivation) -feedback -meeting the needs -a new system of goals -moving to a new level of professional self-determination.The article also describes the algorithm and the model of the digital space content of preschool career guidance, and presents the results of the plot-didactic games testing at the diagnostic stage.
Authors: N.V. Ivanova, M.A. Vinogradova
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W3027822744
