Language learning with mobiles, social media and gamification in Mongolia: Possibilities and challenges
Year: 2020
Type: conference-paper
Abstract: In this paper, we present the design and evaluation of the mobile-assisted language learning (MALL) program that was implemented in three schools in Mongolia, and how students perceived the efficacy of such a digital learning solution for improving their English competency. The digital learning solution employed in this research includes mobiles, social media, and gamification to help students learn English through contextualized social learning processes. The students (N=67) completed the perception survey that measured their perceived efficacy of the digital learning solution. In addition, interviews with selected students and teachers were conducted to further investigate their experiences and challenged faced during the intervention. Overall, the findings indicate high levels of student participation throughout the intervention period and their increased interest towards English learning. In conclusion, we discuss both possibilities and challenges of integrating digital learning solutions in the developing world.
Authors: Hyo Jeong So, Christine Shin, Lung Hsiang Wong, Minhwi Seo, Bolor Davaasuren
Language: English
Topic: Mobile Learning in Education
Subfield: Information Systems
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W3031236618
