Year: 2007
Type: conference-paper
Abstract: In this study, the authors evaluated the psychophysiological effects of video games on users.Although video games affect users in various ways, this study focused on the shortterm and direct effects.In an experiment, subjects played five kinds of video games on portable game machines for fifteen minutes.While each subject played a game, the authors measured the potential skin reaction during game play and profiled the subject's mood states and stress markers before and after he or she played.The authors examined the differences between the various games, the players' skills, and the information to play the game.
Authors: Ryo Kato, Takashi Kawai, Hanae Ikeshita, Kenji Nihei, Tadashi Sato, Hitoshi Yamagata, Hirofumi Tashiro, Takashi Yamazaki
Institutions: Waseda University, New Technology Foundation, Bandai Namco (Japan)
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
OpenAlex ID: W34699274
