Gamification of the Educational Process. The Use of Decision Trees to Analyze the Influence of Computer Game Genres on the Preference of School Subjects
Year: 2022
Type: conference-paper
Study design: Observational Study
Authors: Natalya Saraeva, Andrey Saraev, Anatoly Tselishchev
Institution: Lipetsk State Technical University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: closed
OpenAlex ID: W4283397005
