Year: 2023
Type: conference-paper
Abstract: In this day and age, there is a need for more tools in education that take advantage of the new frontiers of technology. Students have grown up in a digital world and can quickly adapt to new methods of learning. XR, or extended reality, involves the use of technology to upgrade the physical world. Augmented reality (AR), in particular, has a nice balance of enhancing the physical world with digital models while also remaining convenient and accessible since it can be done through a smartphone. This study looked at whether an AR iOS application could be an effective and engaging learning tool. The application was designed to be an augmented reality game and exergame by being a scavenger hunt that accompanied a tour. Preliminary results reveal that participants enjoyed the game and found that it made the tour more educational and slightly more engaging.
Authors: Sabrina Chow, Kendra Krueger, Oyewole Oyekoya
Institutions: Cornell University, City University of New York, Hunter College
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: bronze
OpenAlex ID: W4387955200
