Year: 2024
Type: article
Abstract: Crowdsourcing is one of the ancient practices which are adopted in varied ways. The primary advantage of it seems to relatively low cost and ability to scale. Considering this competitive advantage that it is enabled in the domain specific by the alteration of methodology as largely proposed by scholars. The generalized education perspective framework is not widely defined. This paper attempts in a wider perspective to bring out a generalized education framework for the crowdsourcing platform. Here the paper views the Crowdsourcing practice to be one of the alternative means to traditional learning and attempts to propose a model.
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4394577977
