Terrain Amplification using Multi Scale Erosion
Year: 2024
Type: article
Abstract: Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of both worlds, relying on physics-inspired erosion models producing consistent erosion landmarks and introducing control at different scales, thus bridging the gap between physics-based erosion simulations and multi-scale procedural modeling. The method uses a fast and accurate approximation of different simulations, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects. Our approach provides landscape designers with tools for amplifying mountain ranges and valleys with consistent details.
Source: ACM Transactions on Graphics
DOI: 10.1145/3658200
Language: English
Field: Computer Science
Domain: Physical Sciences
SDG: Life on land
Open Access status: green
Funder: Agence Nationale de la Recherche
OpenAlex ID: W4396820331
