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EduGenZ: A Gamified Educational Framework for GenZ Using Affective and Immersive Technology

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Year: 2025
Type: conference-paper
Source: Communications in computer and information science
DOI: 10.1007/978-3-032-02675-0_23
Authors: Sofia J. Hadjileontiadou, Sofia B. Dias, Anastasios Mikropoulos, Ana Balula, Anna Klothou, Charalambos Sakonidis, Ioannis Dimitrios Kapsidis, Ilias Kitsas, Vasileios Charisis, Stelios Hadjidimitriou, Charis Sotirakis, George Apostolidis, Leontios J. Hadjileontiadis
Institutions: Democritus University of Thrace, University of Lisbon, Centro Interdisciplinar de Estudo da Performance Humana, University of Ioannina, University of Aveiro, Aristotle University of Thessaloniki, Khalifa University of Science and Technology
Language: English

Topic: Educational Games and Gamification
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDGs: Quality education, Climate action

Open Access status: closed
OpenAlex ID: W4413367359
FWCI:
Cites: 26
Cited by:
Related to: 10
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