Designing Realistic Avatars for Educational VR Environments on Meta Quest 3
Year: 2025
Type: conference-paper
Abstract: The growing use of virtual reality (VR) technologies in education has created a demand for more realistic and personalized avatars that enhance the sense of presence and engagement. This article explores the specifics of developing realistic avatars for use within the Meta-University environment. It analyses key technical challenges such as performance optimization, animation customization, and synchronization in a multi-user setting. The paper also presents recommendations and best practices for creating avatars that support effective communication and engagement in educational virtual spaces.
Source: Procedia Computer Science
Authors: Umitkhan Turzhanov, Dossym Ibray, Miras Uali, Madina Ipalakova, Yevgeniya Daineko, Dana Tsoy
Institution: International Information Technologies University
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W4416640418
