Work

Designing Realistic Avatars for Educational VR Environments on Meta Quest 3

Year: 2025
Type: conference-paper
Abstract: The growing use of virtual reality (VR) technologies in education has created a demand for more realistic and personalized avatars that enhance the sense of presence and engagement. This article explores the specifics of developing realistic avatars for use within the Meta-University environment. It analyses key technical challenges such as performance optimization, animation customization, and synchronization in a multi-user setting. The paper also presents recommendations and best practices for creating avatars that support effective communication and engagement in educational virtual spaces.
Language: English
Open Access status: diamond
OpenAlex ID: W4416640418
FWCI:
Cites: 7
Cited by:
Related to: 10