Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies
Year: 2008
Type: book
Abstract: This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters. We survey relevant technologies in computational linguistics and games. We assess the applicability of the various approaches and propose an architecture for the game based on existing techniques. We propose a phased development plan for the development of the game.
Authors: Stephen Cresswell, Martyn Prigmore
Institution: University of Huddersfield
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W4528444
