Work

Smart garments y videojuegos: una nueva experiencia en el diseño de interacción

Year: 2025
Type: book-chapter
Abstract: This chapter examines the potential of smart garments to enhance user experience in digital gaming by introducing new interaction paradigms grounded in principles of Human–Computer Interaction and inclusive design. Through an integrative literature review, it analyzes the ergonomic, technical, and usability requirements that shape the feasibility of these wearable systems in gaming contexts. The study identifies four key design parameters—ergonomics, garment type, connectivity, and accessibility—and evaluates their implications for interaction quality across platforms such as PCs and immersive virtual-reality systems. Findings highlight that smart gloves and other sensorized garments can improve immersion, enable alternative input modalities, and expand accessibility for players with diverse abilities. The chapter concludes that, although still an emerging technology, smart garments offer significant potential to transform interactive experiences, provided that future developments address current challenges in comfort, adaptability, and technological integration.
Language: Spanish
Open Access status: green
OpenAlex ID: W7107959527
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