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Integration STEAM and Gamification in Chemistry Learning at the Secondary School Level

Year: 2025
Type: article
Study design: Clinical Trial
Abstract: The present study was conducted at Technical Secondary School No. 96, Chalam, Mitontic, Chiapas. It focused on implementing the STEAM methodology with gamification to improve learning in Chemistry. The objective was to analyze academic performance and student perception regarding interest, motivation, and cooperative work. The study employed a quantitative methodological approach and a quasi-experimental design. Data was collected using Academic Performance Tests, Basic Science Interest Questionnaires, the Motivation and Learning Strategies Questionnaire Short Form (MSLQ-SF), and the Cooperative Learning Assessment Questionnaire (CAC). The results revealed that the STEAM methodology with gamification led to greater learning in the experimental group compared to the control group. Furthermore, students' perception of interest and motivation in learning Chemistry topics was high. Additionally, student perception regarding cooperative learning exceeded the initial research objective. This study contributes to understanding how these methodologies can significantly enhance the educational experience and foster greater student engagement in science learning.
Language: English
Field: Psychology
Open Access status: hybrid
OpenAlex ID: W7120189680
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