Can a Gamified Proposal Improve Knowledge and Attitudes to Perform Cardiopulmonary Resuscitation? a Pilot Study With Secondary School Students From Cantabria
Year: 2025
Type: article
Study design: Clinical Trial
Abstract: The objective of this study was to analyze the knowledge and attitudes towards Basic Life Support (BLS) acquired through a gamified proposal.A comparative study was carried out with Compulsory Secondary Education students [control group (CG; classical teaching) and experimental group (EG; gamified proposal)].An Ad Hoc questionnaire of 10 questions was used to evaluate knowledge and an attitude questionnaire towards BLS in 65 students (30 women) with a mean age of 14.14 ± 0.43 years.The results of the total number of correct answers between the CG and the post-intervention EG were not significant (p > 0.050), but they were significant in both groups with respect to the pre-intervention questionnaire [i.e., CG (p < .050).001); EG (p < .001)].In the post-intervention attitude questionnaire, EG scores increased in self-perception (p < .001),intention to perform BLS (p = .011)and positive motivation (p = .006),and amotivation score decreased (p = .027),but there were no changes in CG (p > .050).A gamified proposal produces the same learning as the traditional method and, in addition, increases perceived selfefficacy, positive motivation and intention to perform BLS, and decreases amotivation.
Source: Cultura Ciencia y Deporte
Language: English
Subfield: Emergency Medicine
Field: Medicine
Domain: Health Sciences
Open Access status: diamond
OpenAlex ID: W7127050931
