Brendan Keogh, A Play of Bodies: How We Perceive Videogames. Cambridge, MA: MIT Press, 2018. ISBN: 9780262037631.
Year: 2019
Type: book-review
Abstract: Early in his introduction, Brendan Keogh recalls the origins of the project that would become A Play of Bodies. Keogh grew up in the 1990s, “when the videogame console sat next to the VHS player” (5). For him, the ostensible normalcy of videogames raised some scepticism about how radically different that “new” medium really was from other “old” media. This scepticism prompted his initial question: how do videogames make meaning?
Source: Monash University
DOI: 10.26180/11356928
Author: Jansen, Dennis
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W7128625973
