Work

Consumed by Conspiracy? Examining the Risks and Solutions of Radicalization in Youth

Year: 2025
Type: preprint
Abstract: To what extent can playing the online Bad News Game help decrease vulnerability to misinformation in youth (16-25-years-old)? Hypotheses H1: Playing the Bad News Game will improve participants’ ability to detect misinformation in that they rate posts that use manipulation techniques as having lower trustworthiness, compared to participants who play a control game (Roozenbeek & van der Linden, 2019). H2: Playing the Bad News Game will not reduce participants’ ability to identify the credible (control) posts as reliable, compared to participants who play a control game (Roozenbeek et al., 2020). H3: Playing the Bad News Game will improve participants’ confidence in their assessment of the trustworthiness of posts, compared to participants who play control game (Basol et al., 2020).
Open Access status: green
OpenAlex ID: W7141077023
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