Consumed by Conspiracy? Examining the Risks and Solutions of Radicalization in Youth
Year: 2025
Type: preprint
Abstract: To what extent can playing the online Bad News Game help decrease vulnerability to misinformation in youth (16-25-years-old)? Hypotheses H1: Playing the Bad News Game will improve participants’ ability to detect misinformation in that they rate posts that use manipulation techniques as having lower trustworthiness, compared to participants who play a control game (Roozenbeek & van der Linden, 2019). H2: Playing the Bad News Game will not reduce participants’ ability to identify the credible (control) posts as reliable, compared to participants who play a control game (Roozenbeek et al., 2020). H3: Playing the Bad News Game will improve participants’ confidence in their assessment of the trustworthiness of posts, compared to participants who play control game (Basol et al., 2020).
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W7141077023
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