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The scavenger hunt game: An innovative way to augment peer-assisted learning among medical undergraduates for competency attainment

Year: 2026
Type: article
Abstract: BACKGROUND: Medical education is undergoing rapid reform, especially with the introduction of Competency-Based Medical Education (CBME) and the emergence of Gen Z learners who prefer interactive, and self-directed learning environments. Traditional lectures, particularly for fact-heavy topics like Environmental Toxicology, often fail to engage students. Gamification, such as scavenger hunts, may offer a more engaging and effective alternative. This study evaluates the impact of gamification versus didactic teaching on cognitive learning outcomes and student engagement. MATERIALS AND METHODS: A randomized controlled study was conducted among 44 Phase III Part I MBBS students, equally divided into two groups. One group received a traditional lecture on Environmental Toxicology, while the other engaged in a gamified scavenger hunt covering the same content. Pre- and post-tests assessed knowledge gain, and feedback was collected via Likert-scale items and open-ended questions. The gamified activity was collaboratively designed by departments of Forensic Medicine, Respiratory Medicine, and Medical Education, aligned with CBME competencies (FM13.1). RESULTS: = 1.27). Thematic analysis of feedback revealed high engagement, preference for interactive formats, and enhanced teamwork. Students appreciated the novelty and peer-learning aspects of the scavenger hunt, though they also suggested improvements in time management and instruction clarity. CONCLUSION: Gamification, specifically scavenger hunts, significantly enhances cognitive outcomes and student engagement in undergraduate medical education compared to didactic lectures. While not a replacement, gamified methods serve as powerful adjuncts-particularly for content-heavy, low-engagement topics. Future implementations should focus on optimizing design and addressing logistical challenges to maximize educational impact.
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $150
OpenAlex ID: W7166646996
FWCI: 5.407
Cites: 16
Cited by: 1
Related to: 10