Work

Real-Time Level-of-Detail rendering with ReSTIR

Year: 2026
Type: conference-paper
Abstract: Rendering complex scenes in real time remains challenging due to strict performance constraints. Geometric level of detail (LoD) is widely used to reduce cost by replacing high-frequency geometry with prefiltered representations. ReSTIR significantly improves real-time rendering quality by reusing samples across space and time; however, its effectiveness degrades in the presence of complex geometry, where high-frequency detail reduces reuse efficiency. Moreover, prior ReSTIR methods require the same mesh topology across frames, causing sample reuse to break when switching LoD.
Language: English
Open Access status: hybrid
OpenAlex ID: W7168480942
FWCI:
Cites: 19
Cited by:
Related to: 10