Гейміфікація Як Засіб Підвищення Внутрішньої Мотивації Учнів У Процесі Навчання Математики: Методика Навчання Математики В Закладах Загальної Середньої Та Вищої Освіти
Year: 2026
Type: article
Abstract: The study focuses on the theoretical and applied aspects of implementing gamification in the educational process, specifically in teaching mathematics. The authors clarify the concept of "gamification" and distinguish it from educational games. Key game mechanics (systems of points, levels, and leaderboards) and their impact on students' intrinsic motivation are analyzed. Special attention is paid to the review of digital services (Kahoot, Quizizz, LearningApps, Scratch) as tools for visualization and interactivity. Fragments of the authors' original didactic materials designed to increase cognitive interest in middle school mathematics lessons are presented.
Authors: Турка, Тетяна, Стьопкін, Андрій, Чорна, Карина
Institution: Donbas State Pedagogical University
Language: Ukrainian
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7202061688
