Work

Introduction to El Filibusterismo for Elementary Students: Utilizing Visual Novel Game Mechanics for Filipino Vocabulary Learning

Year: 2026
Type: conference-paper
Abstract: This study explores the effectiveness of a Game-Based Learning (GBL) visual novel in enhancing student engagement and vocabulary comprehension of El Filibusterismo among Grade 10 students at Lord Jesus Blessed Academy in Bulacan City, Philippines. In response to the consistently low scores in reading and critical thinking reported by the Programme for International Student Assessment (PISA), the research introduces an innovative pedagogical approach to teaching complex literary texts. A visual novel was developed based on the first three chapters of El Filibusterismo, incorporating narrative-driven gameplay, interactive dialogue choices, and visual storytelling to foster active learning. The design process was implemented by collaborating with Filipino language educators, a character designer, and IT specialists to ensure pedagogical soundness, aesthetic appeal, and technical functionality. To evaluate the educational impact of the visual novel, a six-phase thematic analysis was conducted using in-depth interviews with 13 Grade 10 students. Findings indicate that the GBL approach significantly enhanced student motivation, engagement, and comprehension. Participants reported improved contextual understanding and a deeper appreciation of the novel's themes and vocabulary. These results suggest that GBL visual novels can serve as effective supplementary tools in secondary education, making classical Philippine literature more accessible, interactive, and meaningful for learners.
Language: English
Field: Psychology
Open Access status: hybrid
OpenAlex ID: W7202260261
FWCI:
Cites: 13
Cited by:
Related to: 10