Conceptual Design for Video Games as an Educational Tool
Year: 2018
Type: article
Abstract: This study aim to explore the use of video games in education their advantages and disadvantages. So what is a Video game? But a set of problems in a certain area that needs to be solved in order to advance, for example the game Civilization is a set of problems in history, Fallout 4 is set of problems in survival. All video games have a different set of problems that need solving in order to win or advance. Strategy games are the hardest kind of games, due to thier complex design and nature with hundreds of variables and many outcomes. If a kid finishes these games on hard after thirty hours of gameplay, we do not give them a test to assess their understanding of the game because we trust this complex design of the game (Gee J. P., 2011). We have evolved to design and teach this complex games, so the next step of our evolution is to create a learning experience that immersive, deep, and rich with information.
Institution: Bani-Waleed University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7203533969
