Work

Replication Data for: Pokémon GO, Bridging Social Capital, and Tourism Intention in Urban Indonesia

Year: 2026
Type: dataset
Abstract: This dataset contains survey data from adult Pokémon GO players in urban Indonesia (N = 293 after cleaning, from 489 raw responses), collected in 2026 via LimeSurvey under research project RP3-CRC12. The dataset supports two related studies: (1) a PLS-SEM analysis of the drivers of bridging social capital through online-to-offline community transition, and (2) a regression-based mediation analysis of the effect of in-game physical activity on tourism intention through place exploration behavior. Files include the anonymized raw item-level data, the cleaned dataset, pre-computed composite scores, R scripts for data cleaning and both analyses (seminr for PLS-SEM; manymome for mediation with 5,000 bootstrap resamples), and a codebook describing all variables and measurement blocks. This dataset contains survey data from adult Pokémon GO players in urban Indonesia (N = 293 after cleaning, from 489 raw responses), collected between 1 June and 31 August 2026 via LimeSurvey under research project RP3-CRC12.
Language: English
Open Access status: green
OpenAlex ID: W7203608087
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