Work

Digital Leadership in Vr-based Experiential Learning: Challenges and Strategic Directions in Higher Education Decorative Materials Education

Year: 2026
Type: article
Abstract: The project studies digital leadership challenges as well as AI leadership challenges incorporated with virtual reality in a practice-based higher education, with the applied area being Decorativematerials education. The DML-ELVR (Decorative materials learning - experiential learning in virtual reality) framework was designed and examined against substantial problems like limited resources, quality guarantees, and compatibility between technology and instruction in education administration. A mixed-method quasi-experimental study was done to randomly allocate the total sample size of 70 undergraduate students as a VR-based experimental group n=35 & 35 in a traditional control group. Quantitative data from the DMST/validated scales (e.g., LTM, TMI, etc.) will be analyzed using ANCOVA. Qualitative data will be collected via the use of semi-structured interviews with students, as well as class observation. Experimental groups scored higher than control groups on material cognition, design visualization, and applied practice (p<0.01). The study has also recognized many problems related to digital/AI leadership in higher education management and provides solutions. These issues include technology integration problems, staff capability development problems, and institutional resource allocation problems. DML-ELVR framework gives an evidence-based guide for the educational managers about digital transformation. So that VR innovations can have both technology and education.
Language: English
Subfield: Education
Open Access status: diamond
OpenAlex ID: W7203695475
FWCI: 5.104
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Cited by: 1
Related to: 10