Estimating the Curvature of Visual Space in Virtual Reality Using an Exocentric Pointing Task
Year: 2026
Type: conference-paper
Abstract: Human perception of space deviates from a simple Euclidean representation of physical reality. In this study, we adapted a classic exocentric pointing paradigm to a Virtual Reality (VR) environment to investigate how the perceived curvature of space at gaze height varies with distance. Thirty participants performed a task using a VR headset, which consisted of aligning a pointer with targets arranged in equilateral triangular configurations with side lengths ranging from 2 to 20 m, while the participant was positioned at the barycenter of the triangle. The angular pointing error at each distance was interpreted as an indicator of perceived visual curvature. The results revealed a highly significant elliptic effect (positive angular error) in near space, whereas middle and far distances showed no evidence of hyperbolicity (negative angular error) and were perceived as closer to Euclidean (null angular error).
Language: English
Subfield: Cognitive Neuroscience
Field: Neuroscience
Domain: Life Sciences
Open Access status: hybrid
OpenAlex ID: W7204106076
