Sound in STEAM-Based Music Education
Year: 2026
Type: reference-entry
Abstract: In science, technology, engineering, arts, and mathematics (STEAM)-based music education, sound serves as a shared object of listening, inquiry, design, representation, and artistic expression. Sound is approached as musical material, a physical phenomenon, a technological object, a design problem, and a mathematical structure. Learners investigate vibration, pitch, loudness, timbre, duration, rhythm, melody, and acoustic experience; use digital tools to record, replay, visualize, arrange, and create sound; and apply design processes to plan, test, revise, and present sound-based products or performances. Musical understanding is developed through singing, movement, instrumental performance, composition, improvisation, and reflection, while mathematical reasoning is supported through beat, duration, sequence, proportion, pattern, and timing. In this approach, music provides an integrated context in which learners connect sensory experience with conceptual understanding. It is relevant across general music education contexts because it supports listening, discrimination, comparison, organization, creation, performance, and reflection, with activities adapted to learners’ ages, prior musical experience, and educational levels.
Source: Encyclopedia
Institution: Mahasarakham University
Language: English
Subfield: Music
Field: Arts and Humanities
Domain: Social Sciences
SDG: Quality education
Open Access status: gold
Estimated APC paid: $1,207
Funder: Mahasarakham University
Award: G3455054823
OpenAlex ID: W7204127153
