Game-based Learning as a Tool for Effective Vocabulary Acquisition in the Primary Education
Year: 2026
Type: article
Study design: Clinical Trial
Abstract: This study examines the effectiveness of game-based learning in improving vocabulary acquisition among fourth-grade EFL learners. The research was conducted in a public primary school in Novi Sad, Serbia, and involved 51 students divided into an experimental (N = 26) and a control group (N = 25). A quasi-experimental design with pre-test and post-test measures was employed. The experimental group received vocabulary instruction through game-based activities, while the control group was taught using traditional methods. The results, analyzed using descriptive statistics and t-tests, showed no significant difference between the groups on the pre-test. However, the post-test results revealed a statistically significant advantage in favour of the experimental group, which also demonstrated greater overall improvement. The findings indicate that game-based learning is an effective approach to vocabulary instruction, enhancing learner engagement and retention in primary EFL contexts.
Source: AKADEMSKI PREGLED
DOI: 10.7251/akpr2601034s
Author: Radmila Suzić
Institution: Singidunum University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W7204997804
