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Virtual Reality (VR) を利用した食欲を増進させる空間演出の模索

Year: 2025
Type: article
Abstract: Objective: This study gropes for direction to make an appetite using VR increased. Methods: The scene setting of VR was the birthday of the residents of the nursing facility. The subjects ate a cake on a birthday, in turn they evaluated the degree of a subjective taste, the feeling hungry and a feeling of devotion at the VR seeing and hearing in Visual Analogue Scale (VAS). Furthermore, they evaluated the current mood using Profile of Mood States Second Edition (POMS® 2). Results: When the subjects do not see and hear VR, they presented with a positive correlation in a taste and feeling hungry (rs = 0.486, p = 0.041). However, when the subjects see and hear VR, they became unrelated to a taste and feeling hungry (rs = 0.122, p = 0.629), instead a positive correlation was found in a feeling of devotion of the VR seeing and hearing (rs = 0.485, p = 0.041). Furthermore, when the subjects see and hear VR, as for the taste, a negative correlation was thought to be negative mood of the POMS® 2. Conclusion: The taste is affected by feeling hungry. Whereas, the residents of the nursing facility might be affected by a taste by seeing and hearing VR which had a family celebrate it. It suggested the possibility that the negative mood by the eating alone weakened.
Language: Japanese
Open Access status: green
OpenAlex ID: W7208117274
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